Frozebyte
GamesStudioCareersContactWork with us
The studio

An indie studio with a cold streak

Founded in 2016, Frozebyte is a team of 40 developers, artists, and storytellers spread across Kuala Lumpur, Malaysia.

Our story

Started in a garage. Still driven by the same question.

Frozebyte began in 2016 when four friends quit stable jobs to build the game they always wanted to play. Nine years later we've shipped five titles to more than 12 million players — and we still greenlight ideas the same way: does it give us chills?

We stay small on purpose. Small enough that every person shapes the game, big enough to ship on the biggest platforms. No publishers dictating our vision, no crunch-fueled death marches — just teams who love the craft, building worlds that last.

9+
Years shipping games
5
Titles launched
12M+
Players worldwide
40
Devs, artists & dreamers
What we believe

Three rules we don't break

They're not on a poster in the break room — they're in every decision we make, from the first prototype to the final patch.

01

Players first

Every design decision starts with one question: will this make the moment-to-moment better?

02

Craft over crunch

Great games come from healthy teams. We ship on sustainable timelines, not on burnout.

03

Own the risk

We back bold, weird ideas — the kind big studios won't touch — and see them through.

The crew

The people behind the pixels

A few of the folks steering the ship at Frozebyte.

IS

Ingrid Sørensen

Studio Director

MV

Marcus Vale

Creative Director

LP

Lena Park

Lead Engine Programmer

DF

Diego Ferreira

Art Director

AK

Aisha Khan

Lead Game Designer

TN

Tomas Novak

Audio Director